#include <string>

#include "../StaticData/StaticDataManager.h"
#include "../StaticData/XXXX.h"
#include "../StaticData/ItemInfo.h"
#include "../StaticData/ItemInfo2D.h"
#include "../StaticData/ItemInfo3D.h"
#include "../Base/Logger.h"

int main()
{
#ifdef WIN32
#ifdef _DEBUG
	_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif //_DEBUG
#endif //WIN32

	DEFAULT_LOG_DEBUG("Game Start...");
	CStaticDataManager::LoadAllData();
	CItemInfo * pII = StaticData::GetItemInfoByID(3);
	CItemInfo2D * pII2D = StaticData::GetItemInfo2DByID(3, 9);
	CItemInfo3D * pII3D = StaticData::GetItemInfo3DByID(5, 2, 2);
	CXXXX * pIIX = StaticData::GetXXXXByID(3);

	char * p = new char;
	return 0;
}